Bring The Course Home with Golf+

Golf has become a rabbit hole for me since I came back to it in 2024. Like most golfers though, I can’t always get to the course. Between MS, the unpredictable weather here in Florida, and just everyday life, there are plenty of days when real golf just isn’t an option. But, that doesn’t mean I stop playing. Instead, I’ve found a new way to keep the game alive at home, via VR Golf or just booting up PGA 2K25 and just playing with my friends. While it’s not the same as stepping up to a tee box in real life, it’s still a great time and sometimes better than going to the course.

Screenshot from Golf+ on Meta Quest (© Golf Scope Inc.)

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Golf+ & PGA 2K25

Living with MS means there are plenty of days when getting out to the golf course just isn’t possible. But that doesn’t mean I stop playing the game I love. One of the best tools I’ve found for keeping golf in my life, even on the tougher days, is Golf+ on the Meta Quest VR headset.

Like a lot of people, I was skeptical about virtual reality golf at first. Could a video game really capture the feel of golf? I’m not gonna lie, you don’t put on the headset and magically find yourself standing on the first tee at Pebble Beach. I use Golf+ on a Meta Quest 3S, and if you look at the screenshot here, you can tell it’s a video game, it isn’t photorealistic. But when you actually put the headset on, it’s surprisingly immersive, especially if you combine it with a VR golf club attachment. The attachment is basically a weighted grip that you slide one of the controllers into, so you can mimic swinging a real club. In-game, it responds exactly the way you’d expect a golf club to in real life. I’ve spent plenty of evenings playing 18 holes with some music in the background, all from the comfort of my air-conditioned living room. And the best part? If your friends have the same setup, you can tee it up together in real time.

Product image of Meta Quest 3S VR headset (© Meta Platforms Inc.)
Product image of DeadEyeVR DriVR Golf Club Handle Accessory for Meta Quest (© DeadEyeVR)

If you’re curious about trying VR golf at home, here’s the simple setup I use:

  • Meta Quest 3S Headset: smooth visuals, lightweight, and easy to set up. [Amazon]
  • Golf+: available through the Meta Quest Store. It includes some free courses, and you can unlock iconic real-world courses with a Golf Pass. [Golf+ VR]
  • VR Golf Club Attachment: makes the controller feel like a real club, adding immersion. [Amazon]

Golf+ retails for about $30, but you can usually find a discount code online that will bring that cost down. The game lets you tee it up on some of the most famous golf courses in the world, including Pebble Beach, St. Andrews, and Pinehurst. The base version comes with a few fictional layouts, but you can buy real courses individually or unlock unlimited access through a Golf+ membership. What makes Golf+ stand out compared to other VR golf experiences is how realistic it feels once you’re playing. When you step up to the ball, the controller transforms into a golf club, and every small wrist movement shows up instantly on screen. The vibration feedback when you strike the ball almost tricks your brain into thinking you’re making contact. Adding the VR golf grip takes it a step further, making swings feel even closer to holding a real club.

The game offers more than just full 18-hole rounds. There’s a Topgolf mode for casual fun, daily and weekly challenges, and even a virtual tour with leaderboards so you can see how you stack up against other players worldwide. There are also practice tools, including an analyzer that shows your clubface angle, similar to what you’d get from a high-end golf simulator or launch monitor. The graphics aren’t quite at the level of EA Sports or PGA 2K25, but for a standalone VR game they’re impressive and immersive, and the overall experience feels surprisingly close to being on the course.

What’s surprised me most is how much Golf+ actually carries over into my real game. Chipping and putting in VR feel natural enough that I’ve noticed my touch around the greens improving outdoors. The analyzer feature has made me more aware of whether my clubface is open or closed at impact, helping me clean up my swing path. Even though it’s technically a video game, the repetition and feedback make it valuable practice time that shows up when I step onto a real tee box.

Of course, VR golf isn’t perfect. After long sessions, my real clubs sometimes feel heavy when I get back to the range, and I always have to make sure I’ve got enough space at home so I don’t swing into a wall or lamp. Some people might run into motion sickness too, though Golf+ involves far less movement than many other VR games. For me, those are small trade-offs for the chance to keep swinging even when MS or bad weather keeps me off the course.

Golf+ isn’t the only way I stay connected to the game at home. I also spend time on PGA Tour 2K25, which is available on PC, PlayStation, and Xbox. We’ll run tournaments, joke around, and get that same sense of camaraderie we’d have walking a real course. While it doesn’t give me the physical swing of Golf+, PGA 2K25 has sharper graphics.

Screenshot from PGA Tour 2K25 (© 2K / HB Studios)

Together, Golf+ and PGA 2K25 give me the balance I need. Golf+ keeps me practicing, swinging, and feeling present in the game, while PGA 2K25 keeps me connected with friends and lets me enjoy golf in a different way. Both have become part of how I swing through it and keep the game in my life no matter what obstacles I’m facing. VR golf will never replace the smell of fresh-cut grass or the sound of a real ball coming off the clubface, but it doesn’t have to. For me, it’s a way to keep golf alive when I can’t make it to the course. It keeps me sharp, keeps me social, and most importantly, keeps me enjoying the game I love on my own terms. So when the fairways are out of reach, I bring them to me.